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It seems like not too long ago that coaching adjustments could be the make or break difference between a win and a loss. Today we are going to go over those defensive coaching adjustments, and how they influence the game on Madden 19. They do not seem to be as important as they once were, but they definitely are not worthless either.

Just like last year there are certain adjustments that will penalize you heavily and others that will have benefits that far out weigh the risks. The key to using them correctly is to know which ones fall into each category. Once you have a good grasp on what does what, you can make an informed decision on what coaching adjustments to make. Below you find a list of the available sliders, and an explanation of what they do.


Defensive Auto-Flip is designed for more of a novice player. This feature will ensure that your defensive play call flips to the strength of the offense each time you line up on defense, keeping your run fits in the best possible alignment. This feature can be useful to have on when you are a player that runs very stock defenses, or have a bend but don’t break style of play. If you run any kind of blitzes that require a setup however, this feature should be off as it would be more headache than it is worth.

Ball In Air Defense

The ball in air defensive setting determines what your AI defenders do in two man catch situations. This means a situation when it is just them one on one with the WR. You can set this to balanced, which will have the defender play based on their actual trait, play ball which will have the defender go after the ball regardless of their trait, play receiver which will make the defender attempt to hit the WR and force the ball out, or swat ball which cause the defender to go for the swat. This setting is definitely all about personal preference, but remember that you can override the setting manually at any time. For that reason it may be beneficial to set it to play receiver, or swat ball, so that in the event you are unable to click on, they don’t lunge for the ball and miss.

Cornerback Matchups

This setting only really comes into play when you are running a fair amount of defense. You definitely can use it when running zone, but it doesn’t serve much purpose honestly. If you run a fair amount of man coverage however, matching up by speed would be the best bet so you don’t have anyone too slow to cover their matchup. The other possible settings include balanced which is just the default location for all players based on formations and depth chart, by overall which will put the highest overall corners on the highest overall WR’s (least useful setting), by height which will match the secondary up by the height of your opponent’s WR, by route running which will factor in the route running of the WR against the man coverage rating of the cornerbacks, and finally by depth chart which is similar to balanced but overrides any formational personnel rules.

Option Defense

Option defense can be set to focus on either the QB or the RB. Due to the game meta most players will hand the ball off on options almost all of the time it would best to put this setting on aggressive which focuses on the RB and pitch players. If you place it on conservative you will focus on the QB. With it on aggressive you risk that the QB can break one, but the amount of times he actually does will be few and far between. On conservative you will most likely give up a consistent 4-5 yards to the RB.

Pass Rush

Pass rush is by far one of the most polarizing of the defensive coaching settings. It can be set to balanced, aggressive or conservative. Conservative is basically useless, but the difference between Balanced and Aggressive is insane. On balanced only players with the undisciplined or balanced trait can be drawn offside with a fake hike, but it will not happen often. The pass rush on balanced will be the normal everyday pass rush. If you switch to aggressive your players will be drawn offsides much more frequently but the pass rush gets amplified beyond belief. This is a setting you want to feel out on a game by game basis. If your opponent isn’t fake hiking, you might get away with setting it to aggressive all game long. If he is using the fake hike mechanic, you will want to be very strategic when you try to sneak in aggressive pass rush.

Strip Ball

This setting can be placed on balanced, conservative or aggressive as well. Conservative again isn’t really an option as there is no true benefit to using it. The penalty for using aggressive all game long is usually only one or two face masking penalties a game, which isn’t really that bad considering how overpowered the strip can be this year. On balanced you will likely never see a penalty, but ONLY the players with strip ball trait will actually attempt them.


Tackling is another important setting. Balanced is the game default, on this setting players with the big hitter trait will attempt big hits while players that don’t have it will attempt conservative tackles. If you set it to conservative all of your players will attempt the conservative tackle and they will tend to get faked out less. The downside of conservative is that the offensive player will almost always fall forward for additional yards. On aggressive your players will all attempt big hits, whether they have the trait or not. This setting can be good for situations where you absolutely must force a fumble, but in regular scenarios can lead to increased juke and spin success for your opponent. This is probably best to change back and forth as needed by the game situation.

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